![]() ![]() Beware in the event you place a product in an irrelevant location, it’s equipped to act unexpectedly, nevertheless in accord with physics. After that, pick it in the list after that target and take to the area it directly there. But to make the item you select, function it, rotate if required, and place around the map. It is about building your worldwide the use of this game’s physics. When wiring, wire the same as the beacon sensors however do not wire to the target finder (you could delete it if you want).Īny problems should be Posted on the Thread.Additionally, quite near Valve movie Games such as Half-Life! Garrys Mod game is not always about passing thru using a partnership or accomplishing a favorable objective. Simply replace the beacon sensors with a laser pointer receiver and right click them with the Laser Pointer SWEP to link the two. With the release of the laser pointer tool it is possible to wire this missile to hit where ever you aim your laser pointer SWEP. The nuke STOOL is a nasty surprise for any base.A really cruel idea is to Put some blastfungus on the missile, so if you wait 5 minuites, the area in question will be completly overrun.A spinning blade on the front of the missile will kill any NPC it comes in contact with.This calls for a second function, or a warhead. Now, we want our Missile to do something when it gets to or near it's target. Set the missile so it's pointing up again.To re-set it, press the start button again.When the Bogey is destroyed, The missile will turn itself off.Then, the first thrusters will be turned off, and the homing system will be turned on for (infinite).The missile will fly straight up for 3 seconds (Depending on that value I mentioned earlier).Press the Start button on your control panel.This is actually simpler to use, but harder to explain. Next to the original On/off button, spawn a channel 2 radio.Wire the New thrusters to the Channel 1 radio. ![]() Spawn another 4 wire thrusters on the bottom of the Missile, along with a channel 1 radio.Ok, you've built the Control Panel, now lets modify our Missile. Spawn a radio set to channel 2, and wire.Just for neatness purposes, spawn another constant value of 3.0.Spawn a radio set to channel 1, and wire.(This is how long the missile will go straight up for, you may have to change this so the missile doesn't hit the roof of the level!) Spawn a constant value of 3.0 under the less than gate.Spawn a constant value of 0.1 under the greater than gate.Spawn a greater than gate and a less than gate.Henceforth this is known as our "control panel" Get yourself a flat prop to "wire" on.Making it look more like a real missile.Īlso, it will be able to be controlled from a "Control panel" which stays in one place. Therefore, it should head towards It's target from the sky. We will fix this by adding some more thrusters to the bottom, and having The Missile fly up High in the air, before engaging "The Homing Mode".Īll being controlled by a timer on the ground. This is because this (surprisingly) is the shortest route to it's target. Now, you may have noticed that when targeting something on the ground, the Missile simply falls over, then rockets toward It's target along the ground. This is the advanced version of the Homing missile. What the new, timed launching system does. Spawn FOUR 10,000 multiplier thrusters on the bottom of the missile and wire A: the "Or" gate.Ĭongratulations! You're done! Pat yourself on the back, and read on.Spawn an "or" gate and wire It to all four "and(all)" gates.Wire the thrusters to the and gate on the same side as the thruster.C: The greater gate on the same side as the and gate. Spawn a button on the missile, set to toggle.B: the beacon sensor on the opposite side. A: the beacon sensor on it's same side and. Below each thruster (see Fig: 2), spawn a "greater" gate and an "and(all)" gate.Link the beacon sensors to the target finder with the right click.(The closer the the very center of the thruster they are, the more accurate the missile is). Spawn a beacon sensor on top of all four thrusters.Make sure It's on the very top of the missile, or the missile will be amazingly inaccurate. Next, spawn a target finder and make it find locators (This can be changed for other purposes), and set to a suitable range, above a few hundred thousand.Spawn four wired thrusters (Thrust Multiplication 10 000) towards the top of the missile, exactly opposite each other (see Fig.Spawn a suitable prop, such as the phx rocket prop.Fig 2: The position that the gates should be in. ![]()
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